Sunday, 17 April 2016

3D DESIGN - STATUE IN UNITY

3D DESIGN - STATUE IN UNITY 
Finally, I put my statue in unity, into the battle arena scene. I had already allocated a space for where this could go last term, ans it would be centered in the middle of the arena in the center floating platform. 

I am pleased with how this turned out, the texture fits aesthetically with the rest of the arena, as does the model. The ominous presence of it add to the gloom and dark theme of the scene itself. 
This project overall has been an enjoyable one, as I have learnt many valuable things to do with 3D model making and texturing. I do wish to continue developing my skills for the future as Iam looking forward to next years work! I do however wish that some deadline weren't pushed back so close to one another, allowing for flexibility of hand in, as opposed to one week. Then I feel as if I could have improved the battle arena significantly had time not been quite limited. But I am still happy with the outcome, and will perhaps create my own version of a battle arena in spare time, for own work/ experimental purposes. 

Saturday, 16 April 2016

3D DESIGN - STATUE UV UNWRAP AND TEXTURE

3D DESIGN - STATUE UV UNWRAP AND TEXTURE 
After completing the statue, I then began the UV unwrapping process. This was again fairly challenging, as I didn't want to make unnecessary seem lines. I used the planar unwrapping method, an found this easier than stitching each individual piece together with one another.  

The most difficult section of the body to unwrap was the body, because it took many attempts to correctly unwrap and smooth the UV without it messing up. However once I completed this, it turned out great. 
The image on the left is a snapshot of the UV. I then took it into Photoshop, and then began to texture. The image top right is a plane flat grey colour used for the base. Below left is the texture layer applied. I used a worn and weathered scifi steel. This was in keeping with the battle arena textures and theme. The bottom right, is the ambient occlusion layer, highlighting the shadow areas. 
I am happy with how this eventually turned out, as the texture is a good one which does fit well with arena itself. However, I would have liked to customize the texture a little, more adding dirt and other elements of wear. But other than that I think this turned out quite good, and I really enjoyed the process of texturing, more than unwrapping, but I have learnt more about unwrapping now, which is also very helpful. 

Tuesday, 12 April 2016

VISUAL DESIGN - SCI-FI FUTURE SHIP

VISUAL DESIGN - SCI-FI FUTURE SHIP
For this sci-fi brief I was given the task of creating a future ship weather fighter or transport ship, and create a 3D model of it, then light it up and do a paint over.
I started with a mood board for a transporter, because I found a transporter to be more realistic as to what we could have in the future. I found designs that I liked and that suited what ship I wanted to create. 





After coming up with designs I came up with the rough designs for a transporter, that I could then adapt into 3D. I knew I wanted to make a square shaped ship with hover base on the bottom, that had two large engines. 
Once finished, I rendered up some images, of the ship with some different lighting. I found the one I like the most was a three quarter view from the right. I really like my design and how it ended up looking, however I would have made the ship features less tacky so its not cliche future accessories. 

For the final paint over, I used some dirt and rough worn textures, set to overlay and then put a grey blue, very very pale blue wash , as I didn't wan the colour to be too overwhelming. Lastly added some lights to the top and front, and am pleased with the overall result if a little cliche although I like the almost reto design