Showing posts with label FCGM4011: Gameplay and Interactivity 15/16. Show all posts
Showing posts with label FCGM4011: Gameplay and Interactivity 15/16. Show all posts

Sunday, 11 October 2015

GAMEPLAY AND INTERACTIVITY - MAP, STORY BOARD AND ONE SHEET. WEEK_03_

THE MAP - GAME LEVEL DESIGN 


A sci fi landscape, with a research facility in the side of the rock face, due to the crews investigatory efforts. 


destroyed and in ruin, as a captain awakes to find the crew gone and the base destroyed. 


I wanted to create a landscape that was sci fi orientated, and I also wanted to have some sort of base or facility in the level as well, so there is some added variety. 



starting from the bunker rooms to the elevator pipe system and then into the open landscape. 


STORY BOARD 


The story board takes the process of my map level design and shift the view to first person as this is what the game will be played in. I tried to make sure i visualized the aspect on the map in the POV view.




ONE SHEET 




With the one sheet I was able to construct a sci fi game of my choosing and explore some of the aspect associated with it, for example the main character, story and the mechanics. This also helped me to visualize the landscape better and the thing that could happen within this more thoroughly as I had come up with a story to the world. 

Sunday, 4 October 2015

FCGM4011: GAMEPLAY AND INTERACTIVITY15/16 WEEK_02_BLOGGING

DECONSTRUCTIVISM



Decontructivism:
Is an art movement, that was created in the 1980's, and is the further development of postmodern architecture.


This particular movement was influenced by the process of building deconstruction, and is a expansion of post modern architecture. This movement, encourages radical freedom of the forms, which are created and, are focused on the elements of the structure that are more complex and free moving, rather than the controlled and ordered functionality of the standard building structure.




Postmodern Architecture:
An architectural art movement that took off in the 1970's and has remained a big influence and impact on the architecture of the modern day world. Unlike the Decontructivism movement, this focuses on the more traditional side of architectural form and placement, being more neat and rectangular, as opposed to the Decontructivism which uses right angles and grids.


Decontructivism is often describe as a sort of "Controlled Chaos" in which it focuses on the finer detail, like the distortion of the roofing, walls and the interior volume, all to express the feeling of fragmentation within the buildings themselves.


several different and all very famous Decontructivist and postmodernist building have been built and displayed in many different places across the world. These include, OMA/Rem Koolhaas’ Seattle Central Library, Washington,  Daniel Libeskind’s Jewish Museum, Berlin, Germany, two more in Ohio, and another in Paris. Each are very visually stunning and intreaging, and have won many awards. Perhaps the most famous of all these Post modernist Decontructivism buildings is the Guggenheim, located in the Bilboa museum in Spain, by Frank Gehry’s.






http://weburbanist.com/2011/06/13/deconstructivism-7-architectural-wonders-of-the-world/
https://www.boundless.com/art-history/textbooks/boundless-art-history-textbook/global-art-since-1950-ce-37/the-nineties-238/deconstructivism-850-10854/
http://www.merriam-webster.com/dictionary/deconstructivism