Sunday, 11 October 2015

VISUAL DESIGN - FUTURE WEAPON WEEK_03_

FUTURISTIC WEAPON VISUAL DESIGN HOMEWORK 


The brief asked, to create a futuristic weapon, that was on profile view as a final outcome. This also included initial research and sketches. The mood board  I put together contains a selection of different weapons from concept art, film, and games. All helping me to get inspiration from. 




Some initial sketches that I created, that show different variations of a handgun model of weapon. I later decided I wanted to make a gun that was sightly bigger and more futuristic looking, as I found my early designs to be not quite there. 


I firstly wanted to create a gun that was retro with a sci fi twist, however, the designs I did ended up begin a bit boring and again to too futuristic. I added some laser sights and made the barrel more clunky, however it made it look a bit odd and not how I wanted it to look. 


Then I decide to go for a shotgun type blaster, however I immediately didn't like this design and firstly thought it looked very generic and flat, and also I had draw aspect of it out of scale so this ultimately made this design one I didn't want to go ahead with. 


I finally found a design I was happy with, and was ready to start coloring in. I went for a more blockier and chunky gun, and one which was a sub machine gun, not a hand gun. 




I decided to color on Photoshop, and I went with a very cartoon and almost cel shaded type aesthetic. I think my overall final design does meet the brief as a futuristic weapon. The color and lighting effect also makes this piece stand out more, and bring the cartoon feel to life more. Some problems I have with it, include, the rear left side of the gun feels a bit basic and could have used some more detail, and perhaps the front top barrel, could have been smoothed out more, instead of the rough look of it currently. Other than that, I am pleased with the result. 




Saturday, 10 October 2015

3D DESIGN - BATTLE ARENA VERSION 1

INITIAL STARTING DESIGN OF BATTLE ARENA

My first design for the battle arena has started off quite well, I have kept to a simple shape and have used the mood board as good help, to get the design process going in creating something SCFI and visually interesting. Hopefully over the next few weeks I can maximize its potential ad add some additional parts, so its not just the lone island in the sky. Although If its one object, Its much easier to texture. However I want to have some more islands the come together to for the arena.








Friday, 9 October 2015

VISUAL DESIGN - ELF AND DWARF WEEK_03_

VISUAL DESIGN ELF AND DWARF

Create a Elf and Dwarf character, that was proportional, by using ovals as the basis to construct height from.



For the next visual design class, we had to create two characters, using height perspective. The dwarf was measured to be four ovals tall, and the elf was nine and a half. I used layers of color and shadow that built up to form the finished product. I am happy with the result, as it has a carton approach to it and does look fantasy based.

 However in reflection to my pieces, I would add more detail to the dwarf as I feel it looks a bit flat when compared to the elf. The elf on the other hand, I believe needs more color tone and variation, to really add to the body form of the character. These are thing I would change/ improve on If doing this again. 




Overall I am happy with the results and feel as if I have met the brief well, this exercise has helped me to understand different body types and the proportions of them. It has also been useful to do the life drawing, as it benefited me in this as well, in terms of the postilion and shape of the body. 




LIFE DRAWING WEEK_02_

LIFE DRAWING 


For the next life drawing session, we were presented with a male model. This, like the previous would help us to develop out figure drawing skills and find different approaches that we are not used to doing, and adjust to theses. 


Again we were timed on each exercise and it was varied time also. The drawing above was a collaborative work which I sated and, and then was rotated so two more class mates would then correct and work over it. This was a good process, as it allowed others to helpfully critique your work and ad any adjustments, if necessary. 


This selection of drawings, was done by me, using my right hand (the opposite of what I usually use). This was also very unique as we had to adjust canvases to the correct position, and were set task like, a continuous line drawing, using the opposing hand. I am very pleased with the results, I didn't think they would be this good, especially with my hand i have never used to draw from before. 


Sunday, 4 October 2015

3D DESIGN - MAYA GREY BOX

This is a labeled document, describing all the different aspect of my grey box battle arena work so far. I have linked images found on my initial mood board to this, in order to show what I want to achieve and where this would then fit into the design I have made/ am making. 





FCGM4009 :VISUAL DESIGN 15/16 WEEK_02_ CRUSTATIONS


For our next homework task, we had to create three characters that were based on crustations. These characters were to be created in Photoshop, by using a silhouette approach. This meant that we started by drawing out a silhouette of a shape, then worked over this with shading and detail, and then color. These were in the style of a concept artist who also works in this style. 




The first of the characters (left), is my personal favorite of mine and the one which i feel as if I have made the most effort and skill with. This is because of its subtle use of color and the crustation feel to it. however on this character, I don't like its mouth, as this looks a bit too cartoon like.

The second of my creatures, looks good and I'm happy with most of it. The only thing I would change if doing it again, would be the addition of more detail on the shell head, as its not too clear that the head is supposed to be shaped like a shell. Also the mouth I would darken to reveal the teeth more. The color I surprisingly like as it gives a visual element to it that is quite outrageous yet fun.  

The third one I like, because of the detail and brush variation I have used. The head however is too carton and not crustation looking. This would be something to change If I had a chance to do it again. 

Inspiration, mood board, that I put together to help me come up with ways of structuring my different creatures. 


FCGM4011: GAMEPLAY AND INTERACTIVITY15/16 WEEK_02_BLOGGING

DECONSTRUCTIVISM



Decontructivism:
Is an art movement, that was created in the 1980's, and is the further development of postmodern architecture.


This particular movement was influenced by the process of building deconstruction, and is a expansion of post modern architecture. This movement, encourages radical freedom of the forms, which are created and, are focused on the elements of the structure that are more complex and free moving, rather than the controlled and ordered functionality of the standard building structure.




Postmodern Architecture:
An architectural art movement that took off in the 1970's and has remained a big influence and impact on the architecture of the modern day world. Unlike the Decontructivism movement, this focuses on the more traditional side of architectural form and placement, being more neat and rectangular, as opposed to the Decontructivism which uses right angles and grids.


Decontructivism is often describe as a sort of "Controlled Chaos" in which it focuses on the finer detail, like the distortion of the roofing, walls and the interior volume, all to express the feeling of fragmentation within the buildings themselves.


several different and all very famous Decontructivist and postmodernist building have been built and displayed in many different places across the world. These include, OMA/Rem Koolhaas’ Seattle Central Library, Washington,  Daniel Libeskind’s Jewish Museum, Berlin, Germany, two more in Ohio, and another in Paris. Each are very visually stunning and intreaging, and have won many awards. Perhaps the most famous of all these Post modernist Decontructivism buildings is the Guggenheim, located in the Bilboa museum in Spain, by Frank Gehry’s.






http://weburbanist.com/2011/06/13/deconstructivism-7-architectural-wonders-of-the-world/
https://www.boundless.com/art-history/textbooks/boundless-art-history-textbook/global-art-since-1950-ce-37/the-nineties-238/deconstructivism-850-10854/
http://www.merriam-webster.com/dictionary/deconstructivism