Wednesday, 30 March 2016

3D DESIGN - STATUE PROCESS


This was the model sheet I made, with topology lines, so I was able to go over this in side, front and perspective views in Maya to closely create a 3D version of this initial mood board. 
After the initial mood board and model sheet of my mock statue that I made, I then took the images into MAYA and used the method I used for the first head to create my own statue. The process was great and I have learnt many new techniques in maya, so of which I can use to improve old work such as using vector merging for cleaner results, for the battle arena. 

The first step was the half face section. I completed the whole side of the face. Once done, I then mirrored the mesh and connected the middle section. This was much easier that trying to copy wat you have all ready done. 




I then extruded done and over the template I created so I could create the rest of the body. As I worked down, I adjusted the back to how I wanted it, this way I could follow the curved back. 






I continued the mirroring process throughout the model all way down. This way it kept its symmetry. 





Once I had done all the mirroring to the body, I added some extruded details and removed some of the inside faces. I am very pleased with how the statue turned out as looked a lot like my initial designs/ideas and fits well with the theme of the battle arena, which was the cold war inspired sci fi robot. 

When texturing I will use a worn dark to mid grey tone texture with some weathering and broken parts, which I will paint and create in Photoshop. As for the position I will have the arms come down and in like the original statue but with more curve to the arm. 


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