Sunday, 17 April 2016

3D DESIGN - STATUE IN UNITY

3D DESIGN - STATUE IN UNITY 
Finally, I put my statue in unity, into the battle arena scene. I had already allocated a space for where this could go last term, ans it would be centered in the middle of the arena in the center floating platform. 

I am pleased with how this turned out, the texture fits aesthetically with the rest of the arena, as does the model. The ominous presence of it add to the gloom and dark theme of the scene itself. 
This project overall has been an enjoyable one, as I have learnt many valuable things to do with 3D model making and texturing. I do wish to continue developing my skills for the future as Iam looking forward to next years work! I do however wish that some deadline weren't pushed back so close to one another, allowing for flexibility of hand in, as opposed to one week. Then I feel as if I could have improved the battle arena significantly had time not been quite limited. But I am still happy with the outcome, and will perhaps create my own version of a battle arena in spare time, for own work/ experimental purposes. 

Saturday, 16 April 2016

3D DESIGN - STATUE UV UNWRAP AND TEXTURE

3D DESIGN - STATUE UV UNWRAP AND TEXTURE 
After completing the statue, I then began the UV unwrapping process. This was again fairly challenging, as I didn't want to make unnecessary seem lines. I used the planar unwrapping method, an found this easier than stitching each individual piece together with one another.  

The most difficult section of the body to unwrap was the body, because it took many attempts to correctly unwrap and smooth the UV without it messing up. However once I completed this, it turned out great. 
The image on the left is a snapshot of the UV. I then took it into Photoshop, and then began to texture. The image top right is a plane flat grey colour used for the base. Below left is the texture layer applied. I used a worn and weathered scifi steel. This was in keeping with the battle arena textures and theme. The bottom right, is the ambient occlusion layer, highlighting the shadow areas. 
I am happy with how this eventually turned out, as the texture is a good one which does fit well with arena itself. However, I would have liked to customize the texture a little, more adding dirt and other elements of wear. But other than that I think this turned out quite good, and I really enjoyed the process of texturing, more than unwrapping, but I have learnt more about unwrapping now, which is also very helpful. 

Tuesday, 12 April 2016

VISUAL DESIGN - SCI-FI FUTURE SHIP

VISUAL DESIGN - SCI-FI FUTURE SHIP
For this sci-fi brief I was given the task of creating a future ship weather fighter or transport ship, and create a 3D model of it, then light it up and do a paint over.
I started with a mood board for a transporter, because I found a transporter to be more realistic as to what we could have in the future. I found designs that I liked and that suited what ship I wanted to create. 





After coming up with designs I came up with the rough designs for a transporter, that I could then adapt into 3D. I knew I wanted to make a square shaped ship with hover base on the bottom, that had two large engines. 
Once finished, I rendered up some images, of the ship with some different lighting. I found the one I like the most was a three quarter view from the right. I really like my design and how it ended up looking, however I would have made the ship features less tacky so its not cliche future accessories. 

For the final paint over, I used some dirt and rough worn textures, set to overlay and then put a grey blue, very very pale blue wash , as I didn't wan the colour to be too overwhelming. Lastly added some lights to the top and front, and am pleased with the overall result if a little cliche although I like the almost reto design





Wednesday, 30 March 2016

3D DESIGN - STATUE PROCESS


This was the model sheet I made, with topology lines, so I was able to go over this in side, front and perspective views in Maya to closely create a 3D version of this initial mood board. 
After the initial mood board and model sheet of my mock statue that I made, I then took the images into MAYA and used the method I used for the first head to create my own statue. The process was great and I have learnt many new techniques in maya, so of which I can use to improve old work such as using vector merging for cleaner results, for the battle arena. 

The first step was the half face section. I completed the whole side of the face. Once done, I then mirrored the mesh and connected the middle section. This was much easier that trying to copy wat you have all ready done. 




I then extruded done and over the template I created so I could create the rest of the body. As I worked down, I adjusted the back to how I wanted it, this way I could follow the curved back. 






I continued the mirroring process throughout the model all way down. This way it kept its symmetry. 





Once I had done all the mirroring to the body, I added some extruded details and removed some of the inside faces. I am very pleased with how the statue turned out as looked a lot like my initial designs/ideas and fits well with the theme of the battle arena, which was the cold war inspired sci fi robot. 

When texturing I will use a worn dark to mid grey tone texture with some weathering and broken parts, which I will paint and create in Photoshop. As for the position I will have the arms come down and in like the original statue but with more curve to the arm. 


Wednesday, 23 March 2016

LIFE DRAWING LAST SESSION


Some quick warm up sketches to help get a feel for the clothes on the model. As this session the model was clothed. This allowed for some unique texture patterns and marks I could make.











I used the sides of the charcoal, to suggest texture on the robe.





Overall I have really enjoyed the life drawing session. They have helped me to understand the human form better and also improve my drawing skills significantly. I hope we continue this next year even if session are more sparse. I have seen a great improvement in my work, from the start of the year till now, and it is great to see this process.

Wednesday, 9 March 2016

VISUAL DESIGN - SPEEDPAINT - HOUSE

VISUAL DESIGN - SPEEDPAINT - HOUSE
The next speed paint session was to recreate an image of a western house. However, we needed to make the image use the rule of thirds, or the golden ration.
This was a quick half of class session that didn't take long. Iam quite pleased with how this turned out In the short amount of time. However I would have liked to add more texture by using different brushes, but other than that I like this piece and enjoyed working on it.




Monday, 7 March 2016

CONSTRUCTION VEHICLES - ANGLES AND CIRCLES

CONSTRUCTION VEHICLES - ANGLES AND CIRCLES    

For this classwork we had to come up with concepts for a futuristic construction vehicle using angular shapes, and ones with circular shapes. This was to get us familiar with shop concepts before we started the homework which is our own ship. 



I started with the angular shapes version and really enjoyed this process of creation. I found myself wanting to create more different design as I moved forward wand was excited by the out come I would get. I worked quickly and glided through these designs. Although they may appear a bit messy, I find working quickly and letting my hand glide is a great way to create the specific shapes and parts of the vihichels or any design. However I do need to work more on the neatness of my work. 
I found out of all this was my favorite, because it wasn't too futuristic and you can still tell its a construction vehicles, it also sticks to th brief of angular shapes. Like I mentioned earlier, I need to work on neatening my work up so it looks more professional. 


The circles section of the brief I initially found easier, but when continuing with the brief it then became more challenging to create construction vehicles using mostly circles then angular shapes. I like all my designs as they are all different from each other and not overly similar. 

I finally chose this to be the one to got with, as I like the large clunky old feel to it. this was the only one I drew front facing as I wanted yo show the dirt scooped on the front as well as both the side legs. I still however need to keep improving on my presentation and ability of neatness within my work. this is something I found quite obvious when doing this brief.